Compal
Assembly Line
Compal Showcases NVIDIA MGX Technology at SC24, Demonstrating AI and High-Performance Computing Solutions
Compal Electronics (hereinafter referred to as Compal; Stock Ticker: 2324.TW), a leading server solution provider, announced that it will showcase its products using NVIDIA technologies at the Supercomputing Conference (SC24) in Atlanta. This demonstration highlights Compal’s use of the NVIDIA MGX™ modular reference design. The spotlight of this work is on two advanced server products—SX224-2A and SX420-2A—designed for AI, deep learning, and high-performance computing (HPC) applications. These products deliver exceptional performance and scalability, enabling businesses to maintain a competitive edge in the rapidly evolving tech landscape.
Compal is working with NVIDIA MGX to advance its high-performance computing and AI technologies. Compal’s server solutions integrating NVIDIA MGX provide powerful GPU-to-GPU data transfer capabilities and seamless scalability to meet the growing demands of modern workloads.
Compal partners with Nvidia to construct enterprise metaverse
Compal Electronics has partnered with Nvidia to build a metaverse specifically for the enterprise segment, according to JS Liang, vice president of Compal’s R&D center. The metaverse will be built using Compal’s XR Cube solution, which supports a variety of VR/AR devices and is based on the OpenVR standard, and will be practiced via SteamVR.
Compal’s XR Cube support all VR/AR head-mounted displays (HMD) that are structured based on the Open XR standard including HTC’s VR HMDs, Meta’s (Facebook’s) Oculus Quest, Microsoft’s Hololense, as well as AR/VR devices in-house developed by Compal and can connect to a backend edge cloud or publish cloud platform.
Compal has also cooperated with many companies such as WaveOptics, Lumus and Infinity AR to work on the development of AR/VR devices. Compal’s MR devices have also obtained orders from Advanced Semiconductor Engineering (ASE) to assist the company in repairing equipment. Compal is now cooperating with Taiwan-based Ganzin Technology to develop a new-generation VR device that features eye-tracking technologies, Liang added.